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If all of that fails, please follow Step 4 and file a bug report on the Web RTC Video and Voice Chat Issues forum thread.

Please provide all of the information you gathered from Steps 1-4 of the Solving Technical Issues Guide as well as the following information: Additionally, we recommend that you try to run this Web RTC Connectivity Diagnostic Test and supply its test result in your report.

Also in the "Video Audio Chat Options" section, the GM can adjust the Video Bandwidth for the game.

The setting can be set to High, Medium, Low, or Very Low.

Those applications use a Client/Server or All-to-One-to-All connection rather than a Peer-to-Peer connection.

With an "All-to-One-to-All" connection, applications like Skype send your video/voice data one time to their server which then carries that load of data to each of the other people in the call.

Once there: Let us know what your average Download and Upload speeds from the above Bandwidth Test as well as the "Video Bandwidth" setting (High, Medium, Low, or Very Low) under the Video Voice section of the Settings tab within your Roll20 game.

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Roll20 Web RTC can only be used in web browsers that natively support it.You will want to run this test in the principle environment you normally play your games on Roll20 and have a Roll20 game currently open.If none of the above tests and steps helped resolve your issues please follow Steps 1-3 from the Solving Technical Issues Guide, taking special care to temporarily disable all browser add-ons and extensions, temporarily pause your anti-virus (or whitelist, and try switching browsers (for Chrome/Firefox specific issues) to see if one of those components is causing the problem.To protect your privacy, microphone and webcamera permissions are disabled from use on Chrome and Firefox by default.If this is the first time you've used Roll20, recently cleaned out your browser cookies/cache, or working from a fresh install of your browser, you'll need to approve the Roll20 website's use of your camera and microphone for them to be used for broadcasting either video or voice within a game.

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